Mental simulation

Content that helps people imagine using a product can raise purchase intent.

Where it applies

Two of the eight page areas.

How to use it

Four ways to use it, and one to avoid.

  • Use in-use photography and video.
  • Offer 360 or AR views that let shoppers handle the product virtually.
  • Write copy that describes the product in use.
  • Prioritise these for unfamiliar, expensive or hard-to-judge products.
  • Avoid: expecting gains from simply turning a product towards the right hand, an effect that failed a large replication.
What the research found

Virtual interaction raised purchase intentions. The product-orientation effect failed a large replication.

The product-orientation effect failed a large replication (r = 0.01, 823 people).

Schlosser found interacting with a virtual product evoked vivid imagery and raised purchase intentions. At a cosmetics retailer, AR use went with higher sales for less popular, pricier products and new customers. Elder and Krishna's product-orientation effect failed a large replication (r = 0.01, 823 people).

Key research

Four sources, each checked.

Last reviewed

Before you use it · UK law

Images, 360 and AR views must represent the product accurately. Vivid simulation lowered purchase intent for products people find unappealing.

This is simply a pointer to check, not legal advice. Seek legal advice before you put this principle into action.