Mental simulation
Content that helps people imagine using a product can raise purchase intent.
Two of the eight page areas.
Four ways to use it, and one to avoid.
- Use in-use photography and video.
- Offer 360 or AR views that let shoppers handle the product virtually.
- Write copy that describes the product in use.
- Prioritise these for unfamiliar, expensive or hard-to-judge products.
- Avoid: expecting gains from simply turning a product towards the right hand, an effect that failed a large replication.
Virtual interaction raised purchase intentions. The product-orientation effect failed a large replication.
The product-orientation effect failed a large replication (r = 0.01, 823 people).
Schlosser found interacting with a virtual product evoked vivid imagery and raised purchase intentions. At a cosmetics retailer, AR use went with higher sales for less popular, pricier products and new customers. Elder and Krishna's product-orientation effect failed a large replication (r = 0.01, 823 people).
Four sources, each checked.
Last reviewed
Images, 360 and AR views must represent the product accurately. Vivid simulation lowered purchase intent for products people find unappealing.
This is simply a pointer to check, not legal advice. Seek legal advice before you put this principle into action.